Its an idea that to make existing DDO dungeons more playable there needs to be another favor system on top of what's in place to give people "credits". Yeah, that'll spice things up for sure!
It's amazing how many people actually try to rationalize/justify running the same **** again and again, and then they try to make up reasons to keep on doing it without questioning why Turbine sucks.
Looks like I'm the only one in agreement with you on the forums :) btw, I post as Mourning Star, my pnp WF Juggernaut... but there aren't any of those in DDO *cry*
I think that should add a "loot run" concept. Where every time you run the same instance in a row the loot gets better. If you enter any other instance then your run breaks and starts over at the default level of loot. So then we can just run POP forever. and nother else cause it will break our run.. That would be so cool.
They need to implement a random dungeon generator and have some quests with randon duegeons. D&D DM guide 1st Edition had an appendix with a random duegeon generation system. Other games such as nethack, and diablo have used randomly generated maps.
That would greatly raise the replay level. The hard part is not the map but the random quest aspect. Or it could just be one bottomly hack and slash pit to fight down...
That would greatly raise the replay level. The hard part is not the map but the random quest aspect. Or it could just be one bottomly hack and slash pit to fight down...
Just take a sampling of quest objectives currently in game and give them some randomness based on length of dungeon.
Kill X# ?creatures Kill ?named creature Find X# ?items (random drop or located in boxes etc) Use/destroy X# ?devices
I think that covers the gist of almost every quest.